Uncommon Culture 2018-06-29T09:00:28-05:00 Maria Sliwinska Open Journal Systems <p>Uncommon Culture provides unique perspectives on a rich variety of cultural activities in Europe. Examining cultural institutions and their collections, this magazine gives new insight into diverse cultural activities.</p> DIGITIZED HERITAGE Events – from Studying to Actions or the Ukrainian Digital Movement 2018-06-21T11:42:18-05:00 Olga Barkova 2018-06-21T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture Developing a Digital Collaborative Research Environment: the Getty Scholars' Workspace&reg; 2018-06-21T11:41:58-05:00 Murtha Baca Marissa Clifford Building on decades of experience in the digital realm, leveraging its unique capacity to develop new tools and methods for conducting, publishing, and sharing art-historical research, and recognizing the importance of digital tools for the future of art history, the Getty Research Institute (GRI) established a Digital Art History1 (DAH) program in 2009. The newly-formed program at the GRI was fortunate to benefit from years of experience digitizing primary source materials, using principles of information science, and fostering a collaborative, interdisciplinary approach that has characterized the Getty since the early days of the Art History Information Program (AHIP), later re-named the Getty Information Institute2 (GII); when the GII dissolved, its key staff with experience in the use of technology for art and cultural history transferred to the GRI. As the GRI’s DAH program has evolved, its work has been increasingly informed by an emphasis on project planning and project management, an awareness of the issues and challenges surrounding publishing humanities resources online, and a prioritization of apparatuses for thinking critically about the intersections of the digital and the traditional in humanities scholarship. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture Is There a Future for Library and Information Work? 2018-06-21T11:41:59-05:00 Thomas D. Wilson Forecasts affecting the future of librarians and information workers have come and gone over the years. Some, like Lancaster’s forecast of the paperless society (1978), have failed completely, since the consumption of paper is now higher than it ever was, and shows no signs of faltering, in spite of the decline of the newspaper industry (Who killed..., 2006; Meyer, 2009). Others, like Lewis’s ‘doomsday scenario’ (1980) were, perhaps, a little early in their estimation of the ‘death of libraries’. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture Pedagogical Strategies for Special Collections 2018-06-21T11:41:59-05:00 Edward J. Valauskas Rare books are powerful and important objects. They stimulate their users to investigate their significance, placing these works in a larger historical context. Too often, these books, because of their value and scarcity, are isolated, restricted in access to those with verifiable qualifications and status. For the public at large, rare books remain caged, stored in unique environments, put on view only in guarded and secure exhibits, tended by trained guardians. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture On the Economics of Physical and Digital Collections in Museums 2018-06-21T11:42:00-05:00 Trilce Navarrete Museums have been studied by economists in terms of their contribution to the eco­ nomy, by the creation of jobs or attraction of tourists, and in terms of their structure and behaviour as firms. In this chapter, we will draw an organizational framework to discuss the market conditions where museums perform, determined by costs and use of technology, which define market concentration and product differentiation as well as ability to innovate. We close with a discussion on organizational performance as it may be applied to museums managing physical and digital collections. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture Documenting Past Exhibitions: Why and How Information Technology Could Help to Preserve Dismantled Shows 2018-06-21T11:42:00-05:00 Werner Schweibenz Roberto Scopigno The paper reflects why past exhibitions should be documented virtually. It states that exhibitions are manifestations reflective of a time and place, and therefore interpretative, which makes them interesting for future research. It describes how information techno­ logy can help to preserve museum displays. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture Gamification for Education of the Digitally Native Generation by Means of Virtual Reality, Augmented Reality, Machine Learning, and Brain-Computing Interfaces in Museums 2018-06-21T11:42:01-05:00 Olga Barkova Natalia Pysarevska Oleg Allenin Serhii Hamotsky Nikita Gordienko Vladyslav Sarnatskyi Vadym Ovcharenko Mariia Tkachenko Yurii Gordienko Sergei Stirenko Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can rich learning experiences be provided for increasingly technologically advanced young visitors in museums? Which high-tech platforms and solutions do museums need to focus on? At the same time, the software games business is growing fast and now finding its way into non-entertainment contexts, helping to deliver substantial benefits, particularly in education, training, research, and health. This article outlines some aspects facing Digitally Native learners in museums through an analysis of several radically new key technologies: Interactivity, Wearables, Virtual Reality, and Augmented Reality. Special attention is paid to use cases for application of games-based scenarios via these technologies in non-leisure contexts—and specifically for educational purposes in museums. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture Foreword 2018-06-21T11:41:58-05:00 Tadeusz Zwiefka 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture Introduction 2018-06-21T17:48:43-05:00 Monika Hagedorn-Saupe Maria Sliwinska 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture <b>Croatia</b>: <em>Božica Dea Matasić: “In-Version”</em> 2018-06-21T11:42:05-05:00 Jasmina Fučkan 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture <b>Germany</b>: Grasping Historical People's Relationships: Let the Objects Speak 2018-06-21T11:42:06-05:00 Joshua Ramon Enslin 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture <b>Hungary</b>: Hundreds of Megabytes of Petticoat: A Digital Cross-section of the Object Culture of the Ethnic Germans in Hungary 2018-06-21T11:42:07-05:00 Krisztián Fonyódi János Bednárik 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture <b>Italy</b>: Tourism and Technological Innovation: the Spectacularization of Cultural Heritage in Rome and Cerveteri 2018-06-21T11:42:09-05:00 Maria Teresa Natale Marzia Piccininno 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture <b>Poland</b>: The Academic Library in Virtual World 2018-06-21T11:42:12-05:00 Justyna Jasiewicz 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture <b>Poland</b>: The Non-Existent Object: An Inspiriting Technology 2018-06-21T11:42:13-05:00 Anna Kompanowska 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture <b>Spain/Catalonia</b>: Life Models Theatricals: Sources of Cultural Heritage for Digital Storytelling 2018-06-21T11:42:13-05:00 Jordi Pons i Busquet 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture <b>Ukraine</b>: Archaeological Research of the Castle/Palace in Rivne: 3D Models of Archaeological Excavations 2018-06-21T11:43:34-05:00 Dmytro Maslov 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture <b>Ukraine</b>: Using 3D Models for Conservation and Study of the Wooden Architecture Heritage in Lviv Skansen 2018-06-29T09:00:28-05:00 Marta Tsymbrovska Ihor Tsymbrovskyi 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture <b>Ukraine</b>: The Emergency Recording and Public Crowdsourcing of Materials for Cultural Heritage Digitization in Developing Postindustrial Regions of the Historical Cities 2018-06-21T11:42:16-05:00 Fedor Boytsov Iana Boytsova 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture Do It Yourself Digital Cultural Heritage: Three Services Developed by Europeana Space that Support the Creative Reuse of Digital Cultural Heritage Content 2018-06-21T11:42:05-05:00 Monika Hagedorn-Saupe Arlene Peukert 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture