https://journals.uic.edu/ojs/index.php/UC/issue/feed Uncommon Culture 2018-06-29T09:00:28-05:00 Maria Sliwinska UC@icimss.edu.pl Open Journal Systems <p>Uncommon Culture provides unique perspectives on a rich variety of cultural activities in Europe. Examining cultural institutions and their collections, this magazine gives new insight into diverse cultural activities.</p> https://journals.uic.edu/ojs/index.php/UC/article/view/9296 DIGITIZED HERITAGE Events – from Studying to Actions or the Ukrainian Digital Movement 2018-06-21T11:42:18-05:00 Olga Barkova olgabarkova@gmail.com 2018-06-21T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9233 Developing a Digital Collaborative Research Environment: the Getty Scholars' Workspace&reg; 2018-06-21T11:41:58-05:00 Murtha Baca mbaca@getty.edu Marissa Clifford mclifford@uncommonculture.org Building on decades of experience in the digital realm, leveraging its unique capacity to develop new tools and methods for conducting, publishing, and sharing art-historical research, and recognizing the importance of digital tools for the future of art history, the Getty Research Institute (GRI) established a Digital Art History1 (DAH) program in 2009. The newly-formed program at the GRI was fortunate to benefit from years of experience digitizing primary source materials, using principles of information science, and fostering a collaborative, interdisciplinary approach that has characterized the Getty since the early days of the Art History Information Program (AHIP), later re-named the Getty Information Institute2 (GII); when the GII dissolved, its key staff with experience in the use of technology for art and cultural history transferred to the GRI. As the GRI’s DAH program has evolved, its work has been increasingly informed by an emphasis on project planning and project management, an awareness of the issues and challenges surrounding publishing humanities resources online, and a prioritization of apparatuses for thinking critically about the intersections of the digital and the traditional in humanities scholarship. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9234 Is There a Future for Library and Information Work? 2018-06-21T11:41:59-05:00 Thomas D. Wilson wilsontd@gmail.com Forecasts affecting the future of librarians and information workers have come and gone over the years. Some, like Lancaster’s forecast of the paperless society (1978), have failed completely, since the consumption of paper is now higher than it ever was, and shows no signs of faltering, in spite of the decline of the newspaper industry (Who killed..., 2006; Meyer, 2009). Others, like Lewis’s ‘doomsday scenario’ (1980) were, perhaps, a little early in their estimation of the ‘death of libraries’. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9235 Pedagogical Strategies for Special Collections 2018-06-21T11:41:59-05:00 Edward J. Valauskas ejv@uic.edu Rare books are powerful and important objects. They stimulate their users to investigate their significance, placing these works in a larger historical context. Too often, these books, because of their value and scarcity, are isolated, restricted in access to those with verifiable qualifications and status. For the public at large, rare books remain caged, stored in unique environments, put on view only in guarded and secure exhibits, tended by trained guardians. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9236 On the Economics of Physical and Digital Collections in Museums 2018-06-21T11:42:00-05:00 Trilce Navarrete tnavarette@uncommonculture.org Museums have been studied by economists in terms of their contribution to the eco­ nomy, by the creation of jobs or attraction of tourists, and in terms of their structure and behaviour as firms. In this chapter, we will draw an organizational framework to discuss the market conditions where museums perform, determined by costs and use of technology, which define market concentration and product differentiation as well as ability to innovate. We close with a discussion on organizational performance as it may be applied to museums managing physical and digital collections. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9237 Documenting Past Exhibitions: Why and How Information Technology Could Help to Preserve Dismantled Shows 2018-06-21T11:42:00-05:00 Werner Schweibenz Werner.Schweibenz@bsz-bw.de Roberto Scopigno roberto.scopigno@isti.cnr.it The paper reflects why past exhibitions should be documented virtually. It states that exhibitions are manifestations reflective of a time and place, and therefore interpretative, which makes them interesting for future research. It describes how information techno­ logy can help to preserve museum displays. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9238 Gamification for Education of the Digitally Native Generation by Means of Virtual Reality, Augmented Reality, Machine Learning, and Brain-Computing Interfaces in Museums 2018-06-21T11:42:01-05:00 Olga Barkova olgabarkova@gmail.com Natalia Pysarevska talal311@ukr.net Oleg Allenin alienin@uncommonculture.org Serhii Hamotsky hamotsky@uncommonculture.org Nikita Gordienko ngordienko@uncommonculture.org Vladyslav Sarnatskyi sarnatskyi@uncommonculture.org Vadym Ovcharenko ovcharenko@uncommonculture.org Mariia Tkachenko tkachenko@uncommonculture.org Yurii Gordienko ygordienko@uncommonculture.org Sergei Stirenko stirenko@uncommonculture.org Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can rich learning experiences be provided for increasingly technologically advanced young visitors in museums? Which high-tech platforms and solutions do museums need to focus on? At the same time, the software games business is growing fast and now finding its way into non-entertainment contexts, helping to deliver substantial benefits, particularly in education, training, research, and health. This article outlines some aspects facing Digitally Native learners in museums through an analysis of several radically new key technologies: Interactivity, Wearables, Virtual Reality, and Augmented Reality. Special attention is paid to use cases for application of games-based scenarios via these technologies in non-leisure contexts—and specifically for educational purposes in museums. 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9231 Foreword 2018-06-21T11:41:58-05:00 Tadeusz Zwiefka tadeusz.zwiefka@europarl.europa.eu 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9232 Introduction 2018-06-21T17:48:43-05:00 Monika Hagedorn-Saupe m.hagedorn@smb.spk-berlin.de Maria Sliwinska UC@icimss.edu.pl 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9240 <b>Croatia</b>: <em>Božica Dea Matasić: “In-Version”</em> 2018-06-21T11:42:05-05:00 Jasmina Fučkan jasmina.fuckan@muo.hr 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9241 <b>Germany</b>: Grasping Historical People's Relationships: Let the Objects Speak 2018-06-21T11:42:06-05:00 Joshua Ramon Enslin jenslin@uncommonculture.org 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9242 <b>Hungary</b>: Hundreds of Megabytes of Petticoat: A Digital Cross-section of the Object Culture of the Ethnic Germans in Hungary 2018-06-21T11:42:07-05:00 Krisztián Fonyódi fonyodi@uncommonculture.org János Bednárik bednarik@uncommonculture.org 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9244 <b>Italy</b>: Tourism and Technological Innovation: the Spectacularization of Cultural Heritage in Rome and Cerveteri 2018-06-21T11:42:09-05:00 Maria Teresa Natale mariateresa.natale@gmail.com Marzia Piccininno piccininno@uncommonculture.org 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9245 <b>Poland</b>: The Academic Library in Virtual World 2018-06-21T11:42:12-05:00 Justyna Jasiewicz justyna.jasiewicz@uw.edu.pl 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9247 <b>Poland</b>: The Non-Existent Object: An Inspiriting Technology 2018-06-21T11:42:13-05:00 Anna Kompanowska komannes@fizyka.umk.pl 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9248 <b>Spain/Catalonia</b>: Life Models Theatricals: Sources of Cultural Heritage for Digital Storytelling 2018-06-21T11:42:13-05:00 Jordi Pons i Busquet pons@uncommonculture.org 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9249 <b>Ukraine</b>: Archaeological Research of the Castle/Palace in Rivne: 3D Models of Archaeological Excavations 2018-06-21T11:43:34-05:00 Dmytro Maslov maslov@uncommonculture.org 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9250 <b>Ukraine</b>: Using 3D Models for Conservation and Study of the Wooden Architecture Heritage in Lviv Skansen 2018-06-29T09:00:28-05:00 Marta Tsymbrovska tsymbrovsky@gmail.com Ihor Tsymbrovskyi ihor@uncommonculture.org 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9251 <b>Ukraine</b>: The Emergency Recording and Public Crowdsourcing of Materials for Cultural Heritage Digitization in Developing Postindustrial Regions of the Historical Cities 2018-06-21T11:42:16-05:00 Fedor Boytsov fboitsov@uncommonculture.org Iana Boytsova iana@uncommonculture.org 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture https://journals.uic.edu/ojs/index.php/UC/article/view/9239 Do It Yourself Digital Cultural Heritage: Three Services Developed by Europeana Space that Support the Creative Reuse of Digital Cultural Heritage Content 2018-06-21T11:42:05-05:00 Monika Hagedorn-Saupe m.hagedorn@smb.spk-berlin.de Arlene Peukert peukert@uncommonculture.org 2018-06-19T00:00:00-05:00 Copyright (c) 2018 Uncommon Culture