Uncommon Culture
https://journals.uic.edu/ojs/index.php/UC
<p>Uncommon Culture provides unique perspectives on a rich variety of cultural activities in Europe. Examining cultural institutions and their collections, this magazine gives new insight into diverse cultural activities.</p>
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Uncommon Culture
2082-6923
© ATHENA
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Do It Yourself Digital Cultural Heritage: Three Services Developed by Europeana Space that Support the Creative Reuse of Digital Cultural Heritage Content
https://journals.uic.edu/ojs/index.php/UC/article/view/9239
Monika Hagedorn-Saupe
Arlene Peukert
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
105
112
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DIGITIZED HERITAGE Events – from Studying to Actions or the Ukrainian Digital Movement
https://journals.uic.edu/ojs/index.php/UC/article/view/9296
Olga Barkova
Copyright (c) 2018 Uncommon Culture
2018-06-21
2018-06-21
186
192
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Developing a Digital Collaborative Research Environment: the Getty Scholars' Workspace®
https://journals.uic.edu/ojs/index.php/UC/article/view/9233
Building on decades of experience in the digital realm, leveraging its unique capacity to develop new tools and methods for conducting, publishing, and sharing art-historical research, and recognizing the importance of digital tools for the future of art history, the Getty Research Institute (GRI) established a Digital Art History1 (DAH) program in 2009. The newly-formed program at the GRI was fortunate to benefit from years of experience digitizing primary source materials, using principles of information science, and fostering a collaborative, interdisciplinary approach that has characterized the Getty since the early days of the Art History Information Program (AHIP), later re-named the Getty Information Institute2 (GII); when the GII dissolved, its key staff with experience in the use of technology for art and cultural history transferred to the GRI. As the GRI’s DAH program has evolved, its work has been increasingly informed by an emphasis on project planning and project management, an awareness of the issues and challenges surrounding publishing humanities resources online, and a prioritization of apparatuses for thinking critically about the intersections of the digital and the traditional in humanities scholarship.
Murtha Baca
Marissa Clifford
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
17
25
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Is There a Future for Library and Information Work?
https://journals.uic.edu/ojs/index.php/UC/article/view/9234
Forecasts affecting the future of librarians and information workers have come and gone over the years. Some, like Lancaster’s forecast of the paperless society (1978), have failed completely, since the consumption of paper is now higher than it ever was, and shows no signs of faltering, in spite of the decline of the newspaper industry (Who killed..., 2006; Meyer, 2009). Others, like Lewis’s ‘doomsday scenario’ (1980) were, perhaps, a little early in their estimation of the ‘death of libraries’.
Thomas D. Wilson
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
26
43
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Pedagogical Strategies for Special Collections
https://journals.uic.edu/ojs/index.php/UC/article/view/9235
Rare books are powerful and important objects. They stimulate their users to investigate their significance, placing these works in a larger historical context. Too often, these books, because of their value and scarcity, are isolated, restricted in access to those with verifiable qualifications and status. For the public at large, rare books remain caged, stored in unique environments, put on view only in guarded and secure exhibits, tended by trained guardians.
Edward J. Valauskas
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
45
55
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On the Economics of Physical and Digital Collections in Museums
https://journals.uic.edu/ojs/index.php/UC/article/view/9236
Museums have been studied by economists in terms of their contribution to the eco nomy, by the creation of jobs or attraction of tourists, and in terms of their structure and behaviour as firms. In this chapter, we will draw an organizational framework to discuss the market conditions where museums perform, determined by costs and use of technology, which define market concentration and product differentiation as well as ability to innovate. We close with a discussion on organizational performance as it may be applied to museums managing physical and digital collections.
Trilce Navarrete
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
57
73
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Documenting Past Exhibitions: Why and How Information Technology Could Help to Preserve Dismantled Shows
https://journals.uic.edu/ojs/index.php/UC/article/view/9237
The paper reflects why past exhibitions should be documented virtually. It states that exhibitions are manifestations reflective of a time and place, and therefore interpretative, which makes them interesting for future research. It describes how information techno logy can help to preserve museum displays.
Werner Schweibenz
Roberto Scopigno
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
75
85
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Gamification for Education of the Digitally Native Generation by Means of Virtual Reality, Augmented Reality, Machine Learning, and Brain-Computing Interfaces in Museums
https://journals.uic.edu/ojs/index.php/UC/article/view/9238
Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can rich learning experiences be provided for increasingly technologically advanced young visitors in museums? Which high-tech platforms and solutions do museums need to focus on? At the same time, the software games business is growing fast and now finding its way into non-entertainment contexts, helping to deliver substantial benefits, particularly in education, training, research, and health. This article outlines some aspects facing Digitally Native learners in museums through an analysis of several radically new key technologies: Interactivity, Wearables, Virtual Reality, and Augmented Reality. Special attention is paid to use cases for application of games-based scenarios via these technologies in non-leisure contexts—and specifically for educational purposes in museums.
Olga Barkova
Natalia Pysarevska
Oleg Allenin
Serhii Hamotsky
Nikita Gordienko
Vladyslav Sarnatskyi
Vadym Ovcharenko
Mariia Tkachenko
Yurii Gordienko
Sergei Stirenko
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
87
101
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Foreword
https://journals.uic.edu/ojs/index.php/UC/article/view/9231
Tadeusz Zwiefka
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
5
6
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Introduction
https://journals.uic.edu/ojs/index.php/UC/article/view/9232
Monika Hagedorn-Saupe
Maria Sliwinska
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
7
13
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<b>Croatia</b>: <em>Božica Dea Matasić: “In-Version”</em>
https://journals.uic.edu/ojs/index.php/UC/article/view/9240
Jasmina Fučkan
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
114
117
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<b>Germany</b>: Grasping Historical People's Relationships: Let the Objects Speak
https://journals.uic.edu/ojs/index.php/UC/article/view/9241
Joshua Ramon Enslin
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
118
125
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<b>Hungary</b>: Hundreds of Megabytes of Petticoat: A Digital Cross-section of the Object Culture of the Ethnic Germans in Hungary
https://journals.uic.edu/ojs/index.php/UC/article/view/9242
Krisztián Fonyódi
János Bednárik
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
126
133
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<b>Italy</b>: Tourism and Technological Innovation: the Spectacularization of Cultural Heritage in Rome and Cerveteri
https://journals.uic.edu/ojs/index.php/UC/article/view/9244
Maria Teresa Natale
Marzia Piccininno
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
134
145
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<b>Poland</b>: The Academic Library in Virtual World
https://journals.uic.edu/ojs/index.php/UC/article/view/9245
Justyna Jasiewicz
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
146
151
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<b>Poland</b>: The Non-Existent Object: An Inspiriting Technology
https://journals.uic.edu/ojs/index.php/UC/article/view/9247
Anna Kompanowska
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
152
157
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<b>Spain/Catalonia</b>: Life Models Theatricals: Sources of Cultural Heritage for Digital Storytelling
https://journals.uic.edu/ojs/index.php/UC/article/view/9248
Jordi Pons i Busquet
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
158
165
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<b>Ukraine</b>: Archaeological Research of the Castle/Palace in Rivne: 3D Models of Archaeological Excavations
https://journals.uic.edu/ojs/index.php/UC/article/view/9249
Dmytro Maslov
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
166
171
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<b>Ukraine</b>: Using 3D Models for Conservation and Study of the Wooden Architecture Heritage in Lviv Skansen
https://journals.uic.edu/ojs/index.php/UC/article/view/9250
Marta Tsymbrovska
Ihor Tsymbrovskyi
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
172
177
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<b>Ukraine</b>: The Emergency Recording and Public Crowdsourcing of Materials for Cultural Heritage Digitization in Developing Postindustrial Regions of the Historical Cities
https://journals.uic.edu/ojs/index.php/UC/article/view/9251
Fedor Boytsov
Iana Boytsova
Copyright (c) 2018 Uncommon Culture
2018-06-19
2018-06-19
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