@article{Banks_Woodford_2013, title={Social Media, Data Analytics and Videogames Development: Halfbrick Case Study}, volume={3}, url={https://spir.aoir.org/ojs/index.php/spir/article/view/8866}, abstractNote={Social media platforms are of interest to interactive entertainment companies for a number of reasons. They can operate as a platform for deploying games, as a tool for communicating with customers and potential customers, and can provide analytics on how players utilize the; game providing immediate feedback on design decisions and changes. However, as ongoing research with Australian developer Halfbrick, creators of $2 , demonstrates, the use of these platforms is not universally seen as a positive. The incorporation of Big Data into already innovative development practices has the potential to cause tension between designers, whilst the platform also challenges the traditional business model, relying on micro-transactions rather than an up-front payment and a substantial shift in design philosophy to take advantage of the social aspects of platforms such as Facebook.}, journal={AoIR Selected Papers of Internet Research}, author={Banks, John and Woodford, Darryl}, year={2013}, month={Oct.} }